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Organization Timezones

PDT 23:43-25200

CST 00:43-21600

MDT 00:43-21600

EDT 02:43-14400

ADT 03:43-10800

KST 15:4332400

CEST 08:437200

BST 07:433600

HST 20:43-36000

JST 15:4332400

Principles & Guidelines

Principles of Management & Organization Structure:

A: Purpose of Management:

  1. Create Organization Structure.

  2. Facilitate In-game Organization Play.

  3. Create and Maintain Organization Intelligence for the benefit of CDSYS.  

  4. Promote Communication and Cooperation between CDSYS Members.

  5. Gently Mitigate Conflict.

  6. Minimize Drama.

  7. Choose how & where organization assets are spent.

B: Organization Structure:

  1. Leadership is divided into two main groups:

    1. Organization Administration: Responsible for running the non-in-game aspects for the organization.

      1. Board of Directors

        1. CEO/Founder: John Zimari

        2. Director/Founder: Draf

        3. CFO/Director/Founder: Warton

        4. Director/Founder: ArmageddonHorizon

      2. Staff Managers

        1. Website Administration

          1. Administrative Assistant

        2. Communications (email, forums, discord, TS)

          1. Voice Administrative Assistant

          2. Email Assistant

          3. Forum Assistant

        3. Recruitment

          1. Application Assistant

          2. Active Recruiting Assistant

        4. Outreach

          1. RSI contacts Assistant

        5. Database Administration

          1. Administrative Assistant

    2. Game Administration Division Officers:

      1. Responsible for running the fleet operations of the organization.

        1. Executive Officers (Division)

        2. Senior Officers (Subdivision)

        3. Officers (Specialty)

        4. Members (Novice / Specialist)

Game Administration Divisions Format

    1. Division

      1. Subdivision

        1. Specialty

Organization Administration can also be an officer in Game Administration.





  1. The Senior Administration is made up of Founders and other members of the organization who have been recognized for their commitment to Core Dynamic Systems and the Principles set when the organization was founded. Staff Administrators are assigned to duties that are not specific to Star Citizen Gameplay.

  2. The purpose of the Board of Directors is:

    1. to make consensus based decisions that affect all members of the organization.

    2. To place members in key positions for the benefit of the organization.

    3. To oversee all Administrative and Game Division Members and officers to ensure they are following the spirit of the values of Core Dynamic Systems as outlined in the Principles of Core Dynamic Systems.

  1. Members who show commitment to Core Dynamic Systems over time may be invited to join the CDSYS Board of Directors.  The Board of Directors can expand and contract as necessary for the benefit of the Organization.

  2. Senior Administration and Staff are required to apply for at least one specialty with the Game Division Administration and may also serve as an XO,SrO, or Officer.

  3. All members must register for one specialty with The Game Division Administration.


  1. Game Division Officers

    1. Executive Officers (XO)

      1. Leader(s) of Division

      2. Reports to Board of Directors

      3. Manages Senior Officers/Officers in their division

      4. With Officers, creates training standards for specializations

    2. Senior Officers (SrO)

      1. Responsible for a subdivision

      2. Reports to Executive Officer

      3. Manages Officers in their subdivision

      4. Helps create training Standards for specializations

      5. Interacts with Members to certify specializations and increase class rank.

    3. Officers

      1. Responsible for an individual specialization

      2. Reports to Senior Officer/XO

      3. Manages Members within their Specialization

      4. Helps create training Standards

      5. Certifies Members for class rank within their Specialization

  1. There can be more than one XO, SrO or Officer for each position to help cover all time zones and regions. Joint officers should meet occasionally (and request Organization Administration be present when discussing extensive changes) and foster good working relationships, even though there may be extreme time zone differences.  

  2. The purpose of Game Division Officers is to oversee the implementation of the Specialist Class System. XOs, with the assistance of their SrOs & Officers are responsible for creating and maintaining the standards for each specialty within their Division/Subdivision.  All standards are subject to the approval of the board.  XOs are encouraged to work with board members when initially creating these standards to ensure the organization is progressing towards the vision of the founders.

E. The Specialist - Classes: (the Specialist Class System)

  1. All jobs within the Star Citizen Universe are assigned a “Specialty”.  Some jobs may be similar enough to place in the same Specialty and are grouped in Subdivisions where logical.  See Game Administration Divisions above.

  2. A Member who signs up for a Specialization enters at the class of Novice.  When a Member shows proficiency in a specialization to a leader above them, the Member earns the title: "Qualified Specialist".  When a specialist shows additional proficiency and expertise within their specialization, they are awarded a better specialist ranking.

  3. When an Organization Sanctioned Mission is called, all participating Members are automatically assigned a single share of the PROFIT (after all liabilities are paid).  The exact nature this will evolve depending upon RSI tools.  Certain rolls may take more or less than one share based upon mission roll and Specialty Rank.

  4. When sharing group mission profit, the more qualified specialists are paid a higher percentage than less qualified.  The more qualified specialists should bring a higher level of leadership, expertise and competence to whatever roll they are hired into.  Below is a proposed chart of rank/compensation and is subject to change.

  5. Organization Management Rank has no influence on Specialization rank in relation to mission authority.  The Highest Ranking Specialist has IN GAME control of the mission unless otherwise assigned to a lower Specialist for training reasons.

·         Spec. Rank      Percent of Share          Title

·         Novice                              0.9       Novice

·         Class 4                               1.0       Qualified Specialist

·         Class 3                               1.1      Dedicated Specialist

·         Class 2                               1.2      Advisor Specialist

·         Class 1                               1.3      Expert Specialist

F. Class Descriptions:

  1. Novice - interested but not certified by the Officer (or higher rank) within that specialty.

  2. Qualified Specialist - Minimum base certification for a specialty.  Determined by Officers/XO/Directors.

  3. Dedicated Specialist - Displays competence above the minimum qualifications and shows additional knowledge about the specialty.

  4. Advisor Specialist - Shows competence in specialty and is qualified to teach other members.

  5. Expert Specialist - Shows extreme dedication and competence in all aspects of a specialization.



  1. Organization Missions can only led by Members of class Qualified Specialist or better.  Rolls within a mission (Captain, Turret Gunner) can only be filled by a Qualified Specialist or better unless approved by mission leader.

  2. A member who requests help (contractor) on a mission (organization sponsored) has the ability to request specialists of any class based upon the requirements or risk in the mission. The contractor can decide from all applicants who they want to hire.

  3. Executive Officers are expected to maintain the Specialist rank of class 3 or better in at least one specialization under their command.

  4. Senior Officers are expected to maintain the Specialist rank of class 3 or better in at least one specialization under their command.

  5. Officers are required to hold the rank of class 4 for their specialization.

  6. Specialization certification will become stricter and the criteria clearer as more Members move through the specialization system.

  7. Example of the Class System.  

    1. An Expert Specialist in the fictional specialty “Flight Combat small fighter” would be expected to be versed in using most if not all different “small fighters” like the M50, Mustang and Aurora.  The Expert would know ideal weapon loadouts and recommended ship configurations. They would also be an ace pilot at flying any of these ships.

    2. An Advisor Specialist would be expected to be able to teach other members of the organization about most aspects of the specialty but not be an expert about every aspect.

  8. Methods of intelligence gathering and dissemination.  Star Citizen will become a huge source of data consisting of relevant and complex information.  Ships will be customizable, planets will have searchable assets, areas will be uncharted, zones will be hostile, NPC and players will require measuring.  All of this information needs to be divided into databases of searchable information.   

  9. METHODS refers to the format that this data will become.  Some of this information will be available through tools like the Star Map or other online resources created by other organizations.  These tools should be reported and linked whenever possible. Some information may become proprietary and an asset to be protected by the organization, and should be internalized whenever possible. Some will be timely and need to be purged to keep relevant.  Some will need to be updated as the game evolves.

  10. Our emphasis at this time is not about the details, but rather the form or structure this can take.  Now is about identifying the resources necessary to successfully pull this off without becoming a management nightmare for anyone - we really just want to play the game.  But to get the most out of this game, we will need allies and information.  That is what we are building.

H. Benefits of Leadership:

  1. Leadership has a voice in decision making, especially in relation to their assigned areas.  All members have a voice, but Administrative Leadership makes all the final decisions and assigns tasks in relation to and for the benefit of the organization following the principles of Core Dynamic Systems.  Game Administration Leadership also helps make decisions, and is responsible for creating, managing and maintaining the integrity of the Specialist Class System.  

  2. Leadership controls the gathering, use and elimination of Organization Assets.

I. Organization Assets

  1. Real Life Monetary Assets: Used to host website, TeamSpeak.  NO OFFICER IS EVER PAID

  2. In-Game Monetary Assets: Used to purchase organization ships/equipment, or fund members who need help.

  3. Intelligence Assets: Databases containing relevant searchable information helpful to be successful in Star Citizen.

  4. In-Game Physical Assets: Ships, Facilities and Equipment.

J. Policy for use of In-Game Physical Assets:

  1. Organization In-Game Physical Assets are primarily for Organization Sponsored Activities only.

  2. Assets should be fully insured before any use.

  3. Assets may be offered to members for personal training at the discretion of Administrative Leadership and Executive Officers.

  4. Assets are reserved in advance or first come, first serve if not reserved.

Teamspeak and Discord

We use both Discord & Teamspeak (https://www.teamspeak.com/teamspeak3) as our voice chat medium. Org operations will require that we be able to communicate quickly and effectively, so the ability to talk and listen on TS is mandatory.  We are currently looking at Discord to replace TS. 

Load up TS3 and connect to ts.coredynamicsystems.com  (No PW)

It is best to match your TS name with your in-game name with your forum user name.  This allows other members to easily match you in-game.

Please donate to support the Org TS Channel


  • For use by CDS Members and their friends
  • CDS members can invite their friends to use the channel, don't leave non-members unescorted
  • Please move to the AFK Channel if you plan to be away for any length of time
  • Log off if you plan to be gone long time, the server can fill up
  • Generally R-rated, except for General Chat (PG); but … pls be respectful of others at all times
  • Move to an appropriate channel when running ops (don't run an operation in the Bar when there are other conversations going on)
  • Be respectful when entering a channel; check to see if you are welcome
  • Know your audience, be respectful of others
  • Use Push-to-Talk; if you must use Voice Activation set it so we don't hear everyone in your house
  • Ask for help setting up and adjusting TeamSpeak


  • Controversial topics such as religion or politics
  • Non-members without a CDS escort